Computing

Computing Curriculum Statement

Introduction

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves, and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Intent

At Heytesbury School, our intent for Computing is to encourage creativity, collaboration and thinking skills through the use of technology. Children will be exposed to a range of software allowing them to broaden their experiences and increase their digital skills. Through their growing knowledge and understanding of the digital world, children will develop an increased awareness of the wide range of purposes that technology has. Our core Christian values will support the teaching and learning of using technology safely, respectfully and responsibly.

Children are taught through three core strands: E-safety, programming and digital literacy. This provides opportunity for pupils to:

 ● consolidate technical skills;

● achieve fluency with a range of key applications;

● develop their knowledge and understanding of the principles that underpin digital technologies .

Implementation

Computing is integrated into classroom management, teaching and learning enabling subject delivery across the whole curriculum, as well as in the discrete weekly computing lessons that teach the specific computing knowledge and skills.

This will include:

• use of laptops to deliver curriculum other than computing, for example typing in English or safely researching information in History,

• use of interactive whiteboards as standard classroom resource

• significant emphasis on the necessity to be safe online

• use of computing by pupils to produce/present work across the curriculum

• significant emphasis on the programming and modelling elements of computing.

At Heytesbury, our scheme of work in divided into three core strands and a variety of units are taught to cater for our mixed classes and to allow progression across year groups.

Programming

The core of computing is computer science, in which pupils are taught the principles of information and computation (the act or action of computing), how digital systems work, and how to put this knowledge to use through programming. They will learn to program first with Bee Bots, then ScratchJr, and then Scratch. This takes pupils from the use of physical resources in Key Stage 1, through a pictorial representation of code with ScratchJr to a virtual, on screen code in which text-based programming is made more accessible through a block-based language.

Logical reasoning skills are developed through perseverance, team work and problem solving to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.

Digital Literacy

Pupils acquire skills in using core ‘office’ applications to work with text, multimedia presentations and data analysis, as well as a competency with digital media from photography and audio to video and animation.

In Key Stage 1, pupils are taught to ‘use technology purposefully to create, organise, store, manipulate and retrieve digital content’.  Building on this at Key Stage 2, children are taught to ‘select, use and combine’ a variety of software. They will work with numerical data and information across a range of formats including those that combine both words and images.

Pupils develop an understanding of how the Internet, the World Wide Web and search engines work, as well as learning how to use these, and other technologies, safely and responsibly.

 E-safety

Key Stage 1

Pupils are taught to use technology safely and respectfully, and how to keep personal information private. They are taught to identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key Stage 2

Pupils revisit how to use technology safely, respectfully and responsibly and are taught to recognise acceptable/unacceptable behaviour online. They are taught to identify a range of ways to report concerns about content and contact.

Impact

The impact of our computing curriculum is to ensure that the children not only acquire the appropriate age-related knowledge linked to the computing curriculum, but also skills which equip them to progress from their starting points, and within their everyday lives. This curriculum is reviewed annually to keep up with advances in technology and will hopefully shift with the development of the children’s skills.

 All children will have:

  •          a wider variety of skills to make them digitally literate,
  •          high aspirations, which will see them through to further study, work and a successful adult life.
  •          a curiosity for the world around them which will enable them to be inquisitive and question new             concepts which come their way. 
  •          respect for themselves and their peers in an ever-growing technological world.