Design Technology (DT)

Intent

At Heytesbury C of E Primary School, we strive to make Design Technology a relevant, inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that link in with the class driver question this allows them to contextualise what the they are making and support them to solve problems within a variety of contexts, considering their own and others’ needs, wants and values.

Our curriculum is organised as a progression which facilitates the re-visiting of learning through recurrent themes, so that knowledge and understanding becomes embedded in children’s long term memory. 

Implementation

The school uses the 2014 National Curriculum and EYFS Curriculum for directing the teaching of design and technology (DT). Alongside this we also use elements of the Plan Bee art scheme of work. Our DT curriculum enables children to develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. They build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users. Children also critique, evaluate and test their ideas and products, correcting and improving their work and giving constructive feedback.

DT is taught in correlation with the overall termly question, this enable children to develop and strength links in their learning. DT is taught termly blocks alongside art, this enable children to focus on either DT or art within a term.

Impact

Through the delivery of our curriculum, children acquire a broad range of subject knowledge and draw on learning from other subjects such as mathematics, science, computing and art to support and supplement this. They develop an understanding of how to use and apply their knowledge to design and create products that fulfill a specific purpose and brief. They learn to evaluate their own and others work, which enables them to critically assess outcomes and impact. The subject inspires children to embrace challenge and problem-solve, as well as develop a sense of curiosity about how design technology can effect progress. They also learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.